ComponentOne Bitmap for UWP
Create(Device,Byte[],ClassLinkage) Method

C1.UWP.DX Assembly > C1.Util.DX.Direct3D11 Namespace > GeometryShader Class > Create Method : Create(Device,Byte[],ClassLinkage) Method
The device used to create the shader.
The compiled shader bytecode.
A dynamic class linkage interface.
Initializes a new instance of the GeometryShader class.
Syntax
'Declaration
 
Public Overloads Shared Function Create( _
   ByVal device As Device, _
   ByVal shaderBytecode() As System.Byte, _
   Optional ByVal linkage As ClassLinkage _
) As GeometryShader
public static GeometryShader Create( 
   Device device,
   System.byte[] shaderBytecode,
   ClassLinkage linkage
)

Parameters

device
The device used to create the shader.
shaderBytecode
The compiled shader bytecode.
linkage
A dynamic class linkage interface.
See Also

Reference

GeometryShader Class
GeometryShader Members
Overload List